Archive for December, 2007

Let Story Guide You

Let Story Guide You – Donald Miller

Biblical stories speak for themselves – it does its own work.

We go to movies and read stories for entertainment that leave us satisfied

Principles of a good story – If you understand story there are principles to a GOOD story.

And if you obey these principles your story will be very entertaining, and if you ignore these principles your story will not be entertaining.

There are guidelines for a story to make sense.

A movie has to make sense. What this means is that we need to care about what happens to the protagonist. A story that doesn’t make sense is when I don’t care if the protagonist succeeds or not.

Our lives can work the same way. We can wake up and realize that life no longer makes sense.

Our lives are connected to the principles of story.

A good test for your story is this: If the protagonist dies – what dreams die with him/her? McKey’s Story quote here: “The storyteller’s selection and arrangement of events is his master metaphor for interconnectedness of all the levels of reality: personal, political, environmental, spiritual. Stripped of its surface location and characterization story structure reveals his personal cosmology, his insight into the deepest patterns and motivations of why and how things happen in this world. It is his map of life’s hidden order.

When you read the Bible your grid gets set (The way you interact to reality) The positive and negative charges in your life get set – You learn what is right and wrong, what’s wise or foolish, what’s good or bad. (Check out the book Deep Change and find the quote about the empty spaces in our atoms where the negative and positive charges reside)

How many of you have went to a GOOD movie or read a book that you went in fuzzy, but left clear headed? (Stop tape and deal with this question)

That is the POWER of story!

Story is like a compass. It gives us guard rails. We like the creeds because they keep us focused and on the right path, but so does narrative. Story teaches us that it is good to be a hero. It is good to help someone who can’t help themselves. We learn from story to defend the defenseless. We learn what is right and true, and it is more powerful than creeds.

Narrative of Joseph

God gives Joseph a vision that he is going to rule over his brothers. That is a great start to a story, because we are wondering what will happen next.

The first step in the process of ruling over everyone is to get thrown into a well. Didn’t expect that!

He gets out of the well, and then gets sold into slavery. This is what is called a Negative Turn. Negative turns make the story interesting. Stories without negative turns are boring.

(A plot without tension is flat line, a life with no rises, no dips, no anima/animus/pl. animae = breath, soul, or spirit. –Lt animatus - animare to make alive, fill with breath. Life, by definition, involves tension. To Be Told p.1)

 

Sold to Potipher who works for Pharoah. Finally a positive turn… But… Potipher has a wife who wants to sleep with Joseph, but he refuses… so she gets him thrown in prison. Another Negative Turn. So you have negative turn after positive turn.

Wow! He isn’t going to rule over anyone in prison. But in prison he meets a baker and cupbearer who both worked for Pharoah and they both had dreams. Joseph interprets the dreams and they both come true. The cupbearer forgets about Joseph after returning to work for Pharoah. Another negative turn after a positive turn.

Years go by. Pharoah has dreams. Cupbearer remembers. Joseph is brought before Pharoah. A positive turn, but Joseph is a Jew and the Egyptians don’t even eat with Jews so there is no way Joseph is going to be second in command.

So Joseph tells what the dreams mean, and then he tells Pharoah what he ought to do!

Pharoah puts Joseph in charge and he is 2nd in command of Egypt. This is a huge reversal from prison to 2nd in command. It is a great story.

There are other stories in the Bible that aren’t so great. Like the story of Jonah. He never wants to do what God tells him. At end of story you say, “I don’t want to be like Jonah. I want to be like Joseph.”

Do you see what the narratives did in our heads? They told us a little bit of how to live. But here is what we want to do. We don’t want to read a narrative and learn kind of subconciously. We want someone to give us three points from the story on how to live.

The Old Testament stories rarely ever do this. You basically have to make things up.

There are actually principles in the story that can actually make the story better and can be applied to MY life.

If we want life to make sense, and if we want life to be an exciting story we have to have the positive and negative charges in our life set by an authority figure that is true. In other words these stories that I read and watch and feed into my mind need to be stories that teach me what is good and what is foolish to pursue.

The elements of story in our lives are being negotiated all the time. Free market dynamics are negotiating all the time for the elements in our story. Commercialization is negotiating for the elements in my story. The messages commercialization is communicating to you is that you shouldn’t have any troubles in your life. You deserve to be happy. You shouldn’t encounter any kind of trouble in your life and if you will just buy this product you won’t have any troubles. That is the story that corporations really want you to live!

We are suckered into that story so easily, but God has a completely different story with different elements to help us live.

Story is in decline in our society.

 

Benjamin also has a story. Not as good. He hunts, he eats and then he shares what is left over. Not a story they are going to make a movie about any time soon.

We tell a story with our lives.

Sometimes you begin with the climax of the story and work backwards. You start with one scene — this is the key scene where you want your audience to feel a certain way at this point. Then you go back and write the story up to that point.

That climax is written in Scripture. The point where Jesus say, “Well done my good and faithful servant. Thanks for telling my your story. I loved the story you have written for me!”

Here’s the cool thing. There are a billion ways to get there! You have creative license. You have billions of ways to get there.

Tell a great story with your lives!

Closing prayer: Write every day line by line, page by page, hour by hour do this despite fear for above all else beyond all imagination and skill what the world asks from you is courage. Courage to risk rejection, ridicule and failure as you follow the quest for stories told with meaning and beauty, study thoughtfully, but write boldly! Then like the hero of the fable your dance will dazzle the world.

Let’s tell great stories. Let’s lead people through great stories. Let’s set the compass and positive charges of people around us in our culture, our families in our churches in our work places.

God be with you as you write your story!

 

 

 

 

 

 

 

 

Homework for the week of 12/17-12/21

7/8 Bible - Taking notes on the Movie “Epic” - Possible quiz on Fri.

5/8 Etymology - Continue to review root words

5/8 English - 2nd Draft (Parent edit) due 12/19. Study Shurley worksheets for possible test on Thursday.

5/8 Lit - Reading log and journal, 12/17-12/23, will be due the Monday after break January 7.  I sent an email concerning the reading over the break, but in case you missed that — here is what I said.  Students are not required to read or journal over the break.  However, if students want to read and build up roll over minutes they need only keep a log of their minutes and have their parents sign them.  These extra minutes can be used to make up for minutes they may have missed so far this quarter.  I’ve also decided to allow students to journal over the break also if they need to make up for missed journal entries.

12/13 Homework — Due Tuesday 12/18

5/6 English — Unit 2: Group 2 Test Shurley work sheet

7/8 English — Chapt 8 Less 2 Skill Test B  and Chapt 8 Less 3 Appl Test A

5/6 English Homework 12/4

Two business letters are due:  One to a fictitious place in the North Pole, and the other to Toys R Us.

7/8 Bible Homework 12/4

Answer the question Felicia brought up.  Her question was, if we are in stage three of man - that is in the redeemed state represented by the circle with the (+) plus sign in it - why do we still sin?

5/6 Etymology Master Word List

5/6 Etymology Word List

Part = separate, piece, part

Deli = pleasant, delight

Ques = ask, question

Studi = learn, study

Grad = step, grade, level, rank

Sens = feel, sense, be aware of

Mot = move

Numer = number

Serv = to help, to serve

Vari = different, changing

Eas = comfortable, easy

Fin = end

famil = family; closely known; household

speci = of a particular type or kind

act = to do; to act

offic = duty; work

Capt = to take, to capture

Stat = standing, position, state, condition

Class = group, class

Grat = thanks, thankful

Organ = tool, instrument

Prob = to test or prove

Loc = place

Techn = practical skill

Circ = around

Cycl = revolving

Equ = same, even, equal

Pend = hanging; weighing in the balance

Trans = across

Inter = between

Aqua = water

Terr = land

Tele = far away

Astr = star

Semi = half

In = not

 

Civi = citizens

Ord = regular

Metr/meter = measurement

Therm = heat

Struct = build

Tract = pull

Fract/Frag = break

Rupt = burst

Bas = foundation, low part

Pos = placement

Com/con = together, with

Re = again, back

 

 

Video/Visum/Vis (Lt) = see

spect = look at

Audi = listening, hearing

Phone/phon (Gk) = sound, sounds
Voc = words, voice, calling

Dict = to speak, to say

Scribo/Scriptum or Scrib/Scrip (Lt) = write, written

Graph (Gk) = write, written, to draw

Soci = being a part of a group

Mem = remembering

De = down

Sub = under; below

Port = carry

Mis/mit = send

Vers/Vert = to turn

Contra = against

Man = handle or use hands

Sol/Solv = loosen; to release

Poli = city or citizen

Gen = family, race, or birth

Nat = birthplace; born

Spir = breath; alive

Photo = light

Flam = fire

————————————-

Marin = sea

Ician = person

Suffixes

ible/able = (changes a word to an adjective) able to be or able to cause

ize = (changes a word to a verb) to make

orium/arium (changes word to a noun) place

logy/logist (changes word to a noun) science/scientist

ion (changes word to noun)

ity = (changes words to a noun)

ment = (changes words to a noun)

ure = (changes words to noun)

Prefixes

Bi = two

 Com/con = together

 Dis = not

 Ex = out

 In = not

 Inter = between

 Non = not

 Re = again

 Tri = three

 Un = not

 Uni = one

 Per = through

 Pre = before

 Pro = forward

7/8 - Etymology Word List

Etymology Word List

Photos (Gk) = light

Graph (Gk) = to write or draw

Tele (Gk) = far away, distant

Metron (Gk) = measure

Part = separate, piece, part

Deli = pleasant, delight

Ques = ask, question

Studi = learn, study

Grad = step, grade, level, rank

Sens = feel, sense, be aware of

Mot = move

Numer = number

Serv = to help, to serve

Vari = different, changing

Eas = comfortable, easy

Fin = end

Tropos (Gk) turning – “tropics” see example in text

Philia (Gk) friendship, love “philologist – (logos = word) one who loves

Words

Phobos (Gk) = fear

Syn (Gk) = with, together

famil = family; closely known; household
speci = of a particular type or kind
act = to do; to act
offic = duty; work

Thesis (Gk), = put, place, position

Kinesis (Gk) = movement

Phone (Gk) = sound

Sonus (Lt) = sound

Capt = to take, to capture

Stat = standing, position, state, condition

Class = group, class

Grat = thanks, thankful

Skopeo (Gk) = look at, inspect, consider, examine

Video/Visum (Lt) = see

Logos (Gk) = word, study

Verbum (Lt) = word

Organ = tool, instrument

Prob = to test or prove

Loc = place

Techn = practical skill

Nomen/Nominus (Lt) = name

Pro (Lt) = for, before, forward, in place of

Prae (Lt) = before, infront of

Ad (Lt) = to, toward; near, next to

Circ = around

Cycl = revolving

Equ = same, even, equal

Pend = hanging; weighing in the balance

Jacio/Jactum (Lt) = throw

Pono/Positum (Lt) = lay, put, place

Cum (Lt) = with, together

Figo/Fixum = fix, fasten, attach

Digitus (Lt) = finger, toe, inch
Caput (Lt) = head
Manus (Lt) = hand
Pes/Pedis (Lt) = foot
Bracchium (Lt) = arm
Dens/Dentis (Lt) = tooth
Corpus/Corporis (Lt) = body

Unus (Lt) = one

Duo (Lt) = two

Tres (Lt) = three

Quattuor (Lt) = four

Quinque (Lt) = five

Sex (Lt) = six

Septem (Lt) = seven

Octo (Lt) = eight

Novem (Lt) = nine

Decem (Lt) = ten

Centum (Lt) = hundred

Mille (Lt) = thousand

Pyro (Gk) = fire

Ignis (Lt) = fire

Vulcanus (Lt) = Vulcan - Roman god of fire

Hydros (Gk) = water

Aqua (Lt) = water

Bonus (Lt) = good

Helios (Gk) = sun

Sol (Lt) = sun

Luna (Lt) = moon

Dia (Gk) = through, between, across, apart

Trans (Lt) = across, over, beyond, through

Geo (Gk) = earth

Terra (Lt) = Land

Dormio/Dormitum (Lt) = sleep

Hypnos (Gk) = sleep

Annus (Lt) = year

Lithos (Gk) = stone

Petros (Gk) = rock, stone

 

Stella (Lt) = star
Dendron (Gk) = tree
Arbor/Arboris (Lt) = tree
Chronos (Gk) = time
Tempus/Temporis (Lt) = time
Para (Gk) = beside, along, with
Inter (Lt) = between, among, amid note: INTRA = within or inside and INTRO = go into or enter
Techne (Gk) = art, skill

Ars/Artis (Lt) = art, skill

Bios (Gk) = life

Vivo/Victum (Lt) = live

Mikros (Gk) = small

Megas (Gk) = great, large, big

Magnus (Lt) = big, large, great

Pater/patris (Lt) = father

Mater/matris (Lt) = mother

Frater/fratris (Lt) = brother

Demos (Gk) = the people, the citizens

Populus (Lt) = people

Polis (Gk) = city

Urbs/urbis (Lt) = city

Pathos (Gk) = feeling suffering

Autos (Gk) = self

Thermos (Gk) = heat

Curro/cursum (Lt) = run

Zoon (Gk) = animal

Verto/versum (Lt) = turn

Facio/factum (Lt) = do, make

Scribo/scriptum (Lt) = write

Plico/plicatum (Lt) = fold

Dico/dictum (Lt) = speak, say

Biblos (Gk) = book

Liber/libri (Lt) = book

Scio/scitum (Lt) = know

Dicipulus (Lt) = student

Sauros (Gk) = lizard

Amo/amatum (Lt) = love